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Retrospective
Jim Hargreaves
9comments Shadow of the Collosus, Part 1
Posted Thu 13th May 2010 9:02pm by Jim Hargreaves
Shadow of the Colossus is a cult classic among PlayStation 2 titles. Greeted by stellar reviews, though this title was slow to be recognized in the West it is now one of the most sought after PS2 games by serious enthusiasts and is held in high esteem throughout the gaming community.
 
 
SotC was developed by Team Ico whose previous title, the aptly-named Ico, similarly did not receive critical attention in the West until several years after its release. Ico offered a lush and eerie environment, a uniquely simple concept, and a straightforward gameplay mechanic. Shadow of the Colossus is often considered a spiritual successor to Ico and follows in the same narrative vein, focusing on a pair of central characters.
 
The two leading roles of SotC are the adventurous Wander, and his trusty steed Agro. Together they stray into the Forbidden Land, which is cordoned off from the outside world by steep mountains and perilous oceans. The story kicks off in the halls of an ancient temple where a young woman is laid to rest with Wander at her side. In order to bring her back from the afterlife, Wander is instructed to vanquish the sixteen Colossi represented by towering statues which line the halls of the temple.
 
 
Each “chapter” begins with a heavenly voice directing Wander and his steed to the direction of the next Colossus, and offering a riddle-like hint as to how it can be slain. The player then mounts up and rides out into the vast plains which make up the majority of the game world. By raising his sword to the light Wander’s blade reflects a beam which always points in direction of his next target, thereby doing away with conventional mini-maps for navigation. The beam of light is accurate, but players will have to occasionally read the map from the pause menu to pinpoint the locations of the next Colossus.
 
Time is of the essence in Shadow of the Colossus, hence Agro is vital tonavigating the vast Forbidden Land. It can take a good twenty minutes or soto reach your next destination, even with your steed moving at a steadypace.
 
 
What may strike gamers as a little odd is that there are only sixteen enemies in the entire game. Aside from the Colossi, the only other beings inhabiting the game-world are Wander, Agro and a host of smaller wildlife. Rather than being a strike against the game, however, the down-time between Colossus battles gives players an opportunity to absorb the beautiful surroundings. The Forbidden Land is decidedly tranquil, and in terms of environment and establishing mood Shadow of the Colossus set the bar high for the PlayStation 2 titles which followed.
 
This is the end of our first chapter in the Game Kudos Klassics series, and part one to our Shadow of the Colossus coverage. We will be returning next week in which we describe how the unique gameplay and presentational values are just as vital to the game’s critical success. Caution is advised for those who have yet to complete the full game, as the last segment of chapter two will be dedicated the spoiler-filled ending in Shadow of the Colossus. We hope you have enjoyed this article, and that you check out more of content lingering in the realms of Retrospective.
 
 

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Comments
Jack Patton
0 GK Points
Date Posted 20/05/2010 3:27pm
Shadow Of the Colossus was the artistic gem of the Playstation 2. Everything about the game just screamed of well thought design, from the enemies to the setting. It was such a well designed game that it like it was future Hi-Def title that we just happened to get our hands on. Here's hoping Team Ico can create similiar games in the near future.
Iain Warren
12 GK Points
Date Posted 18/05/2010 11:37pm
I don't know ya know, I use to get people asking me for it at least two, three times a day working in a games shop, it became really famous over time, a re-release would probably attract the people not willing to buy on Ebay, Amazon etc
Jim Hargreaves
0 GK Points
Date Posted 18/05/2010 10:31am
It would be a great idea for Team Ico, but I'm sure they would be anxious as to how well a re-mastered PS3 edition would do in the West.
Nelson Caballero
0 GK Points
Date Posted 18/05/2010 12:41am
I concur I loved Shadow of the Colossus and I hope both it and Ico get the God of War collection treatment get re-released I honestly think it would be a good move on Team Ico's part.
Eldar Mr.
0 GK Points
Date Posted 16/05/2010 7:19pm
Man, I tell you guys. This game brings back so many powerful memories for me. Taking down that first colossus, and at the end of the game when you become that black dust demon? Man, one of the best games ever for the PS2 if you ask me.
Jim Hargreaves
0 GK Points
Date Posted 16/05/2010 5:15pm
Very true, and if we hadn't already played both Ico and Shadow of the Colossus, we wouldn't be able to make such assumptions.
Nelson Caballero
0 GK Points
Date Posted 16/05/2010 5:13pm
Yea I'm really looking forward to the game but as people have said the griffin, I believe, is just too adorable to survive through a Team Ico game.
Jim Hargreaves
0 GK Points
Date Posted 15/05/2010 7:13am
Indeed it does, and by the looks of things, it's still sticking to the tight ICO formula, which can't go wrong.
Iain Warren
12 GK Points
Date Posted 15/05/2010 12:09am
I loved Shadow of the Colossus, I can't wait for Last Guardian.......looks awesome so far
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