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Sonic Generations Review

Posted Thu 9th Feb 2012 6:32pm by Jonathan Hannah

Sonic the Hedgehog has fallen on hard times in recent years. Whereas rivals like Nintendo’s Mario are celebrated for their seamless transition into 3D, Sega’s attempts at taking their own mascot into the 3rd dimension have proved controversial, evoking mixed reactions from both critics and fans alike.

 
Released as part of Sonic’s anniversary celebration, Sonic Generations seeks to rectify past mistakes by re-imagining some of the more memorable and detestable moments of the blue one’s 3D adventures, while breathing new life into definitive jaunts from past outings. Playing like a love letter to all things Sonic - good and bad - nostalgia is at the game’s heart, and it shows. Newcomers to the franchise won’t feel alienated by the experience, but players with fond memories of earlier Sonic games will find a lot to bring a smile to their face.
 
Sonic Generations is somewhat of a rehash of old ideas due to its use of classic stages, but it also proves to be a great game in its own right. Developer Sonic Team reimagine the seminal Sonic formula while staying faithful to core attributes like speed, imaginative worlds and multiple routes.
 
Stages are more akin to art than the standard platform level, even when compared to earlier Sonic games. Arranged like a bizarre mix of Picasso, MC Escher and Rube Goldberg mechanics, stages twist and wind in complex labyrinthine designs while progressing at a dizzying pace that pushes the limits of your reflexes. A soundtrack of iconic Sonic tunes, remixed to match each era, add to the overt hyperactivity and reverie of the experience.
 
 
 
2D sections, though more linear and slower than their 3D counterparts, hold their own thanks to an impressive mix of classic Sonic gameplay and new elements. On the other hand, 3D sections are all about speed, timing and reflexes and will probably overwhelm inexperienced players.
 
Differentiation between the two Sonics is handled well. Young Sonic is just how he used to be: silent, full of irrepressible child-like charm, and unwavering in the face of evil. In stark contrast, modern Sonic is far darker than his younger counterpart; more cautious yet significantly more powerful, capable of laying waste to everything in his path. Various skills unique to each Sonic also help characterise both hedgehogs as separate entities, rather than just simple palette swaps. 
 
A large range of punishing side-missions, granting rewards in the form of comics, music and artwork, means there’s more than enough to keep Sonic veterans and purists entertained. These missions offer players the chance to traverse alternate versions of levels while fulfilling certain requirements. These include boss battles, time trials, teaming up with a certain character or even racing another character to the finish line. One particular highlight is the unique encounter against Vector, whereby players must hit musical notes in increasingly rapid succession to knock the crocodile off of his trademark DJ decks.
 
It makes sense that the most notorious gameplay complaints associated with the games Sonic Generations emulates would turn up. Most of these issues relate to the deviation of the camera, which is somewhat resolved due to a new on-rails approach. But niggles with other parts of the gameplay remain. Both Sonics can be hard to control at times, even without moving at high speeds. The difficulty can often be unforgiving, although boss battles - which are surprisingly short in length - are strangely exempt from this.
 
Another staple of the formula is a lack of depth to the storyline, which also resurfaces here. Like most Sonic games, it simply serves as an excuse to tear up the scenery at obscene speeds. The entire story can be summed up through the premise: players take control of both classic and modern Sonic as they race through different eras of their adventures in order to save their friends from a time and space-consuming monster created by Drs. Eggman and Robotnik.
 
Usually, a simplification like this would be a point of dismay, but in Sonic Generation’s case, it works perfectly. This allows the game to fulfil its true purpose as a remastered greatest hits compilation and celebration of all things Sonic. With its innate ability to seamlessly transport players back and forth between the different ages of Sonic and proving that the realm of 3D isn’t off-limits for him after all, Sonic Generations is the best present ever given to fans of the irreplaceable and beloved Hedgehog.

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Date Posted 19/05/2012 7:56pm
Sonic Chronicles 2 might be it, I wonder this seueql will have:1.More SonAmy2.SEGA and Bioware, make music and sound effects very good because first game had horrible music and effects, the sound effects sounds like cartoons such as Looney Tunes, Tom and Jerry and Hanna Barbera cartoons 3.Silver, Blaze, Chaotix, and few more Sonic characters to playable.4.Longer Story5.Eggman as main villian6.Sonic/Knuckles fight7.Awesome backgrounds, art and more for Sonic Chronicles 2 not copy art from Sonic X.8.Shade/Knuckles love scenes9.Tails and Sonic's friendship scenes10.Better Battle11.Awesome models of Sonic characters not copy from Sonic X. *mad*12.Sonic and Amy love scenes13.Mario and Luigi from Nintendo's Mario and Luigi RPG game makes as cameo in some areas14.SEGA's other stars such as NiGHTS, Ulala, Amigo, AiAi and few more SEGA characters makes cameo in some areas15.Vanilla/Vector s friendshipand more.
Anonymous
Date Posted 10/02/2012 3:22pm
@Hedgehogs boost You're right, the game is intended as a trip down memory lane, and to that end, it succeeds (as I said in the review). I also said that it "manages to be a great game in its own right", so I wasn't really knocking it for using past stages. Any game that uses elements taken from past games is going to run the risk of becoming a rehash, but Sonic Team did a great job of breathing new life into classic stages (something I also said in the review). While you do raise somewhat of a pertinent point, I think you may have misunderstood what I was trying to say in the review.
Hedgehogs boost
Date Posted 10/02/2012 12:33am
Um, the point of the game is nostalgia. So why does it get knocked for being a "rehash" or having "lack of originality?" I mean that was the concept. To take old stages and music and bosses and recreate them. I don't see how it can be more original.:l
Anonymous
Date Posted 09/02/2012 8:19pm
@Kelly It will be interesting to see what Sega do next with Sonic, and if he still has a place in the next gaming generation. Personally, I hope Sega go all-out on Sonic Adventure 3!
Kelly Miller
224 GK Points
Date Posted 09/02/2012 7:03pm
I played through a portion of this recently and thought it was alright. The problem to me is that even with some of the new mechanics the gameplay is still seriously dated. People just don't play these types of games anymore.
Page 1 of 1

The Lowdown
Single Player:
8.5/10
Originality:
6/10
Story
5/10
Value
7.5/10
Visuals
9/10
Audio:
9/10
Casual Gamer:
8/10
Total Score:
7.7
/ 10
Eye-watering speed, beautifully re-imagined stages and a test of your reflexes.
Game Kudos Wish List
  • More levels
Game Support
  • Single-player campaign
  • Leaderboards
Review Facts
  • Completed campaign
  • Acoustic Solutions 26” 1080p TV




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